Commit graph

6 commits

Author SHA1 Message Date
smthspec
ff51bde976 Fix open action (register custom action), stop restart-stacking, numeric log level, config docs
Action (the real "no action" cause):
- DayZ does not auto-discover custom actions; ActionConstructor holds a
  hardcoded list and AddAction() silently drops anything missing from it.
  Added a modded ActionConstructor that registers YALB_ActionOpenLootbox, so
  the open action finally attaches to the box.
- Switched the action target condition CCTObject -> CCTCursor (the look-at
  pattern vanilla uses for world-object interactions).

Restart stacking:
- Spawn boxes with CreateObjectEx + ECE_NOPERSISTENCY_WORLD so they are never
  saved to the world DB and don't survive restarts.
- Added CleanupOrphanedBoxes(): on init, scan each spawn location and delete
  any leftover YALootBoxes_Base before spawning (clears boxes persisted before
  this change).

Logging:
- DebugLogLevel changed from a string to a numeric field (0=off 1=ERROR
  2=WARN 3=INFO 4=DEBUG 5=VERBOSE), clamped at load. Removed the string parser.
  NOTE: existing main_config.json has a string value and must be regenerated.

Config docs:
- Each generated JSON now includes a "_comment" array describing every field
  and its range (ignored by the loader). README + configfiles.readme updated.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-20 11:31:20 +03:00
smthspec
d28cebd5d6 Restructure: self-starting bootstrap + auto-provision all config files
Structure / module placement:
- Add scripts/5_Mission/YALootBoxes_MissionServer.c: a modded MissionServer
  that self-starts the manager in OnInit(). No init.c edit required anymore.
- config.cpp: bind 5_Mission to missionScriptModule (4_World stays on
  worldScriptModule). Core logic correctly stays in 4_World; only the
  mission-lifecycle bootstrap lives in 5_Mission.

Config create/read/write:
- LoadAll now writes populated defaults for ALL four JSON files when missing
  (previously only main_config.json was generated; box_types/loot_lists/
  spawn_locations were left empty, so a fresh install spawned nothing).
- Add default-data factories (YALB_MkReq/MkFail/MkLoot/MkLoc/MkBoxType) and
  DefaultBoxTypes/DefaultLootLists/DefaultSpawnLocations builders mirroring
  configfiles.readme. The mod is now self-provisioning on first run.

Docs:
- Prefix.cpp: refreshed folder-layout summary; dropped stale init.c /
  simulationModule notes.
- Manager.c: bootstrap comment now points to the 5_Mission self-start.
- README.md: add Install & first-run section.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-19 23:44:43 +03:00
smthspec
663db39ab6 Fix server compile failure: script module binding + LogLevel name clash
Root causes from the script log of a failed boot:
- config.cpp bound the 4_World scripts to BOTH gameScriptModule and
  worldScriptModule. Compiling 4_World code inside 3_Game made PlayerBase,
  Container_Base, ActionContinuousBase and ActionData unknown types, which
  cascaded to YALootBoxes_Base and aborted the Game module. Now bound to
  worldScriptModule only.
- Static YALB_ConfigLoader.LogLevel collided with a framework type named
  LogLevel (CommunityFramework/DabsFramework). Renamed to ActiveLogLevel.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-19 23:23:15 +03:00
smthspec
f64425a840 Phase 3: leveled logging + green cleanups
Logging:
- Replace EnableDebugLogging (bool) with DebugLogLevel (string) in
  YALB_MainConfig; default "INFO". Stored as a string for admin-friendliness,
  parsed once at load into YALB_ConfigLoader.LogLevel (int) for cheap compares.
- Add YALB_LogLevel enum NONE(0)<ERROR(1)<WARN(2)<INFO(3)<DEBUG(4)<VERBOSE(5),
  YALB_ParseLogLevel (case-insensitive, falls back to INFO), and leveled
  helpers Log_Error/Warn/Info/Debug/Verbose. ERROR also routes via ErrorEx().
- Reclassify every existing log call by content (missing critical config ->
  ERROR, recoverable -> WARN, milestones -> INFO, per-tick summary -> DEBUG,
  per-player/per-roll detail -> VERBOSE). Add a VERBOSE proximity-send log.
- Update main_config.json example and the default constructor to "INFO".
- Add README.md documenting levels, the config field, and the VERBOSE warning.

Green cleanups (from Phase 2):
- Remove dead OnActionInfoUpdate override (behaviour is inherited).
- Remove unused m_LocationInUse map (the live pool is m_FreeLocationNames).
- Null-guard player identity in the fail-effect log.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-19 21:57:31 +03:00
smthspec
a84b6b1a2b Phase 2: structural/completeness fixes (correctness pass)
- config.cpp: fix script/config binding. Crates now inherit a shared
  YALootBoxes_Base config class (name-matches the script class) instead of
  relying on the non-binding simulationModule line. Base class changed from
  non-existent ContainerObject to vanilla Container_Base.
- Lootbox.c: same base class change; replace never-called GetActions
  override with the engine-correct SetActions()/AddAction().
- ActionOpen.c: BROKEN_BONE now uses player.SetBrokenLegs(eBrokenLegs.
  BROKEN_LEGS) instead of bogus GetHealthDamageManager().SetFracture();
  DecreaseHealth health-type arg empty-string changed to "Health" (3 sites).
- Config.c: restructure loot lists from a string-keyed map to a flat array
  of YALB_LootList{type,entries} for reliable JSON deserialization;
  GetLootListForType updated to linear scan; position made a ref array;
  document failEffects.chance as a weight, not a probability.
- loot_lists.json (configfiles.readme): match new array schema.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-19 21:49:37 +03:00
smthspec
354dfe34d5 Phase 1: rename audit complete (LootboxSpawner -> YALootBoxes)
- Renamed code prefix LB_ -> YALB_ across all four script files
- Renamed source files LootboxSpawner_*.c -> YALootBoxes_*.c
- Deleted three empty 0-byte stub files (_BoxTypes/_LootLists/_SpawnLocations)
- Fixed folder case scripts/4_world -> scripts/4_World to match config.cpp
- Verified box_types.json className values match CfgVehicles class names

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-19 21:27:38 +03:00