- Renamed code prefix LB_ -> YALB_ across all four script files - Renamed source files LootboxSpawner_*.c -> YALootBoxes_*.c - Deleted three empty 0-byte stub files (_BoxTypes/_LootLists/_SpawnLocations) - Fixed folder case scripts/4_world -> scripts/4_World to match config.cpp - Verified box_types.json className values match CfgVehicles class names Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
264 lines
No EOL
7.5 KiB
C
264 lines
No EOL
7.5 KiB
C
// ============================================================
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// YALootBoxes_Config.c
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// Typed data classes for all JSON files + load/save/defaults.
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// Lives in: scripts/4_World/YALootBoxes_Config.c
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// ============================================================
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const string YALB_CONFIG_DIR = "$profile:YALootBoxes\\";
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const string YALB_MAIN_CONFIG_FILE = YALB_CONFIG_DIR + "main_config.json";
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const string YALB_BOX_TYPES_FILE = YALB_CONFIG_DIR + "box_types.json";
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const string YALB_LOOT_LISTS_FILE = YALB_CONFIG_DIR + "loot_lists.json";
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const string YALB_SPAWN_LOCATIONS_FILE = YALB_CONFIG_DIR + "spawn_locations.json";
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// ------------------------------------------------------------
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// MAIN CONFIG
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// ------------------------------------------------------------
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class YALB_MainConfig
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{
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int MaxActiveLootboxes;
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int GlobalCheckIntervalSeconds;
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int DefaultDespawnMinutes;
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int OpenChannelDurationSeconds;
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float ProximityMessageRangeMeters;
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bool EnableDebugLogging;
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void YALB_MainConfig()
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{
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// Sane defaults if file is missing/corrupt
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MaxActiveLootboxes = 30;
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GlobalCheckIntervalSeconds = 60;
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DefaultDespawnMinutes = 15;
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OpenChannelDurationSeconds = 5;
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ProximityMessageRangeMeters = 3.0;
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EnableDebugLogging = true;
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}
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};
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// ------------------------------------------------------------
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// BOX TYPES
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// ------------------------------------------------------------
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class YALB_RequiredItem
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{
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string classname;
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string displayName;
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};
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class YALB_FailEffect
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{
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string type; // EXPLOSIVE, HEALTH, BLEEDING, SICKNESS, BROKEN_BONE
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float chance; // 0.0 - 1.0
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float damage; // used by EXPLOSIVE / HEALTH
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float radius; // used by EXPLOSIVE
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int bleedSources; // used by BLEEDING
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string agent; // used by SICKNESS
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};
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class YALB_BoxTypeDef
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{
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string className;
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string type;
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ref array<ref YALB_RequiredItem> requiredItems;
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float openChance;
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float itemDamageOnOpen;
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int despawnMinutes;
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ref array<ref YALB_FailEffect> failEffects;
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void YALB_BoxTypeDef()
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{
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requiredItems = new array<ref YALB_RequiredItem>();
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failEffects = new array<ref YALB_FailEffect>();
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openChance = 0.5;
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itemDamageOnOpen = 5.0;
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despawnMinutes = 15;
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}
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// Builds the player-facing "requires: X, Y" string
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string GetRequiredItemsDisplayString()
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{
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string result = "";
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for (int i = 0; i < requiredItems.Count(); i++)
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{
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if (i > 0) result += ", ";
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result += requiredItems[i].displayName;
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}
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return result;
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}
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bool IsValidKeyItem(string itemClassName)
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{
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for (int i = 0; i < requiredItems.Count(); i++)
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{
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if (requiredItems[i].classname == itemClassName)
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return true;
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}
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return false;
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}
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};
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class YALB_BoxTypesFile
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{
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ref array<ref YALB_BoxTypeDef> BoxTypes;
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void YALB_BoxTypesFile()
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{
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BoxTypes = new array<ref YALB_BoxTypeDef>();
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}
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};
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// ------------------------------------------------------------
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// LOOT LISTS
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// ------------------------------------------------------------
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class YALB_LootEntry
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{
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string classname;
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float chance;
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int minCount;
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int maxCount;
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};
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class YALB_LootListsFile
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{
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// Map: box "type" string -> array of loot entries
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ref map<string, ref array<ref YALB_LootEntry>> LootLists;
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void YALB_LootListsFile()
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{
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LootLists = new map<string, ref array<ref YALB_LootEntry>>();
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}
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};
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// ------------------------------------------------------------
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// SPAWN LOCATIONS
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// ------------------------------------------------------------
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class YALB_SpawnLocationDef
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{
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string name;
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array<float> position; // [x, y, z]
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string boxType;
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vector GetPosition()
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{
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if (position && position.Count() == 3)
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return Vector(position[0], position[1], position[2]);
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return vector.Zero;
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}
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};
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class YALB_SpawnLocationsFile
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{
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ref array<ref YALB_SpawnLocationDef> SpawnLocations;
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void YALB_SpawnLocationsFile()
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{
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SpawnLocations = new array<ref YALB_SpawnLocationDef>();
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}
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};
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// ------------------------------------------------------------
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// LOADER / SAVER
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// ------------------------------------------------------------
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class YALB_ConfigLoader
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{
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static ref YALB_MainConfig MainConfig;
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static ref YALB_BoxTypesFile BoxTypes;
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static ref YALB_LootListsFile LootLists;
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static ref YALB_SpawnLocationsFile SpawnLocations;
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static void EnsureDirectoryExists()
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{
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if (!FileExist(YALB_CONFIG_DIR))
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{
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MakeDirectory(YALB_CONFIG_DIR);
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}
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}
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static void LoadAll()
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{
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EnsureDirectoryExists();
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MainConfig = new YALB_MainConfig();
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if (FileExist(YALB_MAIN_CONFIG_FILE))
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{
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JsonFileLoader<YALB_MainConfig>.JsonLoadFile(YALB_MAIN_CONFIG_FILE, MainConfig);
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}
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else
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{
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JsonFileLoader<YALB_MainConfig>.JsonSaveFile(YALB_MAIN_CONFIG_FILE, MainConfig);
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YALB_Log("main_config.json not found - created with defaults.");
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}
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BoxTypes = new YALB_BoxTypesFile();
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if (FileExist(YALB_BOX_TYPES_FILE))
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{
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JsonFileLoader<YALB_BoxTypesFile>.JsonLoadFile(YALB_BOX_TYPES_FILE, BoxTypes);
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}
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else
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{
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YALB_Log("box_types.json not found - no lootbox types loaded! Mod will not spawn anything until this exists.");
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}
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LootLists = new YALB_LootListsFile();
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if (FileExist(YALB_LOOT_LISTS_FILE))
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{
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JsonFileLoader<YALB_LootListsFile>.JsonLoadFile(YALB_LOOT_LISTS_FILE, LootLists);
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}
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else
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{
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YALB_Log("loot_lists.json not found - lootboxes will open empty!");
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}
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SpawnLocations = new YALB_SpawnLocationsFile();
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if (FileExist(YALB_SPAWN_LOCATIONS_FILE))
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{
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JsonFileLoader<YALB_SpawnLocationsFile>.JsonLoadFile(YALB_SPAWN_LOCATIONS_FILE, SpawnLocations);
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}
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else
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{
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YALB_Log("spawn_locations.json not found - no spawn points available!");
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}
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YALB_Log(string.Format("Config loaded: %1 box types, %2 spawn locations, %3 loot lists.",
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BoxTypes.BoxTypes.Count(), SpawnLocations.SpawnLocations.Count(), LootLists.LootLists.Count()));
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}
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static YALB_BoxTypeDef GetBoxTypeByClassName(string className)
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{
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if (!BoxTypes) return null;
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foreach (YALB_BoxTypeDef def : BoxTypes.BoxTypes)
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{
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if (def.className == className)
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return def;
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}
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return null;
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}
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static YALB_BoxTypeDef GetBoxTypeByType(string type)
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{
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if (!BoxTypes) return null;
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foreach (YALB_BoxTypeDef def : BoxTypes.BoxTypes)
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{
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if (def.type == type)
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return def;
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}
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return null;
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}
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static array<ref YALB_LootEntry> GetLootListForType(string type)
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{
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if (!LootLists) return null;
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array<ref YALB_LootEntry> list;
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if (LootLists.LootLists.Find(type, list))
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return list;
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return null;
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}
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};
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// ------------------------------------------------------------
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// LOGGING HELPER
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// ------------------------------------------------------------
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void YALB_Log(string msg)
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{
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if (YALB_ConfigLoader.MainConfig && !YALB_ConfigLoader.MainConfig.EnableDebugLogging)
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return;
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Print("[YALootBoxes] " + msg);
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} |