The box-type config lives in $profile and loads server-side only, so the
client-side ActionCondition could never resolve required items and the
"Open lootbox" prompt would never appear.
- ActionCondition: show the prompt whenever the box is locked and the player
holds any item; drop the client-impossible key-item check.
- OnFinishProgressServer: enforce the specific key-item requirement
authoritatively; wrong/empty item now messages "Requires: X" and bails
without rolling. All config stays server-only and admin-editable in $profile.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Logging:
- Replace EnableDebugLogging (bool) with DebugLogLevel (string) in
YALB_MainConfig; default "INFO". Stored as a string for admin-friendliness,
parsed once at load into YALB_ConfigLoader.LogLevel (int) for cheap compares.
- Add YALB_LogLevel enum NONE(0)<ERROR(1)<WARN(2)<INFO(3)<DEBUG(4)<VERBOSE(5),
YALB_ParseLogLevel (case-insensitive, falls back to INFO), and leveled
helpers Log_Error/Warn/Info/Debug/Verbose. ERROR also routes via ErrorEx().
- Reclassify every existing log call by content (missing critical config ->
ERROR, recoverable -> WARN, milestones -> INFO, per-tick summary -> DEBUG,
per-player/per-roll detail -> VERBOSE). Add a VERBOSE proximity-send log.
- Update main_config.json example and the default constructor to "INFO".
- Add README.md documenting levels, the config field, and the VERBOSE warning.
Green cleanups (from Phase 2):
- Remove dead OnActionInfoUpdate override (behaviour is inherited).
- Remove unused m_LocationInUse map (the live pool is m_FreeLocationNames).
- Null-guard player identity in the fail-effect log.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- config.cpp: fix script/config binding. Crates now inherit a shared
YALootBoxes_Base config class (name-matches the script class) instead of
relying on the non-binding simulationModule line. Base class changed from
non-existent ContainerObject to vanilla Container_Base.
- Lootbox.c: same base class change; replace never-called GetActions
override with the engine-correct SetActions()/AddAction().
- ActionOpen.c: BROKEN_BONE now uses player.SetBrokenLegs(eBrokenLegs.
BROKEN_LEGS) instead of bogus GetHealthDamageManager().SetFracture();
DecreaseHealth health-type arg empty-string changed to "Health" (3 sites).
- Config.c: restructure loot lists from a string-keyed map to a flat array
of YALB_LootList{type,entries} for reliable JSON deserialization;
GetLootListForType updated to linear scan; position made a ref array;
document failEffects.chance as a weight, not a probability.
- loot_lists.json (configfiles.readme): match new array schema.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Renamed code prefix LB_ -> YALB_ across all four script files
- Renamed source files LootboxSpawner_*.c -> YALootBoxes_*.c
- Deleted three empty 0-byte stub files (_BoxTypes/_LootLists/_SpawnLocations)
- Fixed folder case scripts/4_world -> scripts/4_World to match config.cpp
- Verified box_types.json className values match CfgVehicles class names
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>