Self-contained framework for attaching user actions to furniture proxies inside house models. Detection via geometry-LOD selection scan (works on DayZ 1.29); resolved proxy name + world position synced to server via ActionData. No entities used for detection. - modded House: geometry-LOD proxy position/name maps (client-side) - YAProxyActionBase: cursor->proxy matching + sync + subclass hooks - YAProxyActionData: client->server proxy target sync - YAProxyDebug: validation action + per-house scan logging (DEBUG flag) Credit: Zenarchist (ZenProxyFramework) and ShowMeInfoV2. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
13 lines
459 B
C++
13 lines
459 B
C++
class CfgMods
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{
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class YAProxy
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{
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name = "YAProxy";
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author = "drasikas";
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authorID = "0";
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version = "1.0";
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tooltip = "House-proxy interaction framework (1.29+).";
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overview = "Framework for attaching user actions to furniture proxies inside house models. Detects proxies via geometry-LOD selections and syncs the targeted proxy to the server. Credit: Zenarchist (ZenProxyFramework) and ShowMeInfoV2.";
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dependencies[] = { "Game", "World" };
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};
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};
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