Self-contained framework for attaching user actions to furniture proxies inside
house models. Detection via geometry-LOD selection scan (works on DayZ 1.29);
resolved proxy name + world position synced to server via ActionData. No
entities used for detection.
- modded House: geometry-LOD proxy position/name maps (client-side)
- YAProxyActionBase: cursor->proxy matching + sync + subclass hooks
- YAProxyActionData: client->server proxy target sync
- YAProxyDebug: validation action + per-house scan logging (DEBUG flag)
Credit: Zenarchist (ZenProxyFramework) and ShowMeInfoV2.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>