Commit graph

2 commits

Author SHA1 Message Date
smthspec
6d7242f6b8 Resolve proxy world position via ModelToWorld
Proxy sub-objects report model-space coords; convert with house.ModelToWorld so
the synced ws is true world space - globally unique per proxy instance (needed
for per-object cooldown/state keying) and usable as a spawn position. Both the
map1 and map2 resolution paths now return world coords consistently.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-19 09:53:17 +03:00
smthspec
89f42a04b0 Initial commit: YAProxy house-proxy interaction framework (1.29)
Self-contained framework for attaching user actions to furniture proxies inside
house models. Detection via geometry-LOD selection scan (works on DayZ 1.29);
resolved proxy name + world position synced to server via ActionData. No
entities used for detection.

- modded House: geometry-LOD proxy position/name maps (client-side)
- YAProxyActionBase: cursor->proxy matching + sync + subclass hooks
- YAProxyActionData: client->server proxy target sync
- YAProxyDebug: validation action + per-house scan logging (DEBUG flag)

Credit: Zenarchist (ZenProxyFramework) and ShowMeInfoV2.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-19 09:45:23 +03:00