Two issues prevented the mod from running on the live server: - Add $PBOPREFIX$.txt (=YAInteraction) matching the toolchain convention so the packer mounts scripts at YAInteraction/... where config.cpp defs expect them. Without it the script modules were silently never compiled. - Replace GetGame().GetProfileFolder() (undefined function in this engine build, caused a World module compile error) with the "$profile:" virtual path, the portable idiom used by ZenRepairWells / TerjeMods. Verified on the live server: modules compile, MissionServer.OnInit runs, and settings.json + interactables.json are generated under profiles/YAInteraction/. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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YAInteraction |