Fix mod loading: PBO prefix file + $profile path
Two issues prevented the mod from running on the live server: - Add $PBOPREFIX$.txt (=YAInteraction) matching the toolchain convention so the packer mounts scripts at YAInteraction/... where config.cpp defs expect them. Without it the script modules were silently never compiled. - Replace GetGame().GetProfileFolder() (undefined function in this engine build, caused a World module compile error) with the "$profile:" virtual path, the portable idiom used by ZenRepairWells / TerjeMods. Verified on the live server: modules compile, MissionServer.OnInit runs, and settings.json + interactables.json are generated under profiles/YAInteraction/. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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2 changed files with 7 additions and 2 deletions
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$PBOPREFIX$.txt
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$PBOPREFIX$.txt
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YAInteraction
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@ -33,8 +33,12 @@ class YAInteractionConfigLoader
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// ------------------------------------------------------------------
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static void Init()
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{
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string folder = GetGame().GetProfileFolder() + DIR_NAME + "/"; // GetProfileFolder() has trailing slash
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MakeDirectory(folder); // no-op / harmless if it already exists
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// "$profile:" is the engine-mounted virtual path to the server profiles
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// folder. (DayZGame has no GetProfileFolder() in this build; $profile: is
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// the portable idiom used by e.g. ZenRepairWells / TerjeMods.)
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string folder = "$profile:\\" + DIR_NAME + "\\";
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if (!FileExist(folder))
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MakeDirectory(folder);
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string settingsPath = folder + SETTINGS_FILE;
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string dataPath = folder + DATA_FILE;
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