YAProxy/scripts
smthspec 6d7242f6b8 Resolve proxy world position via ModelToWorld
Proxy sub-objects report model-space coords; convert with house.ModelToWorld so
the synced ws is true world space - globally unique per proxy instance (needed
for per-object cooldown/state keying) and usable as a spawn position. Both the
map1 and map2 resolution paths now return world coords consistently.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-19 09:53:17 +03:00
..
3_Game/YAProxy Initial commit: YAProxy house-proxy interaction framework (1.29) 2026-06-19 09:45:23 +03:00
4_World/YAProxy Resolve proxy world position via ModelToWorld 2026-06-19 09:53:17 +03:00