Proxy sub-objects report model-space coords; convert with house.ModelToWorld so the synced ws is true world space - globally unique per proxy instance (needed for per-object cooldown/state keying) and usable as a spawn position. Both the map1 and map2 resolution paths now return world coords consistently. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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| 3_Game/YAProxy | ||
| 4_World/YAProxy | ||