Self-contained framework for attaching user actions to furniture proxies inside house models. Detection via geometry-LOD selection scan (works on DayZ 1.29); resolved proxy name + world position synced to server via ActionData. No entities used for detection. - modded House: geometry-LOD proxy position/name maps (client-side) - YAProxyActionBase: cursor->proxy matching + sync + subclass hooks - YAProxyActionData: client->server proxy target sync - YAProxyDebug: validation action + per-house scan logging (DEBUG flag) Credit: Zenarchist (ZenProxyFramework) and ShowMeInfoV2. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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YAProxy |