Debug: log full per-building proxy name list
Scan log now lists the actual proxy names (map1 + bracketed map2) per house, not just counts - so we can confirm whether a given proxy (e.g. vending_machine) is enumerated by the geometry-LOD scan at all. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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1 changed files with 8 additions and 1 deletions
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@ -79,7 +79,14 @@ modded class House
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ya_ProxiesBuilt = true;
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if (YAProxyConstants.DEBUG)
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Print(string.Format("%1 House '%2' proxies built: map1=%3 map2=%4", YAProxyConstants.TAG, GetType(), ya_ProxyMap1.Count(), ya_ProxyMap2.Count()));
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{
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string names = "";
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for (int a = 0; a < ya_ProxyMap1.Count(); a++)
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names += ya_ProxyMap1.GetElement(a) + " ";
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for (int b = 0; b < ya_ProxyMap2.Count(); b++)
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names += "[" + ya_ProxyMap2.GetElement(b) + "] ";
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Print(string.Format("%1 House '%2' proxies: map1=%3 map2=%4 | %5", YAProxyConstants.TAG, GetType(), ya_ProxyMap1.Count(), ya_ProxyMap2.Count(), names));
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}
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}
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// A real, targetable proxy selection (not the "proxies" group or shadows).
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