Structure / module placement: - Add scripts/5_Mission/YALootBoxes_MissionServer.c: a modded MissionServer that self-starts the manager in OnInit(). No init.c edit required anymore. - config.cpp: bind 5_Mission to missionScriptModule (4_World stays on worldScriptModule). Core logic correctly stays in 4_World; only the mission-lifecycle bootstrap lives in 5_Mission. Config create/read/write: - LoadAll now writes populated defaults for ALL four JSON files when missing (previously only main_config.json was generated; box_types/loot_lists/ spawn_locations were left empty, so a fresh install spawned nothing). - Add default-data factories (YALB_MkReq/MkFail/MkLoot/MkLoc/MkBoxType) and DefaultBoxTypes/DefaultLootLists/DefaultSpawnLocations builders mirroring configfiles.readme. The mod is now self-provisioning on first run. Docs: - Prefix.cpp: refreshed folder-layout summary; dropped stale init.c / simulationModule notes. - Manager.c: bootstrap comment now points to the 5_Mission self-start. - README.md: add Install & first-run section. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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| .. | ||
| YALootBoxes_ActionOpen.c | ||
| YALootBoxes_Config.c | ||
| YALootBoxes_Lootbox.c | ||
| YALootBoxes_Manager.c | ||