YAInteraction/config.cpp
smthspec ac90535b5e Initial commit: YAInteraction DayZ mod
Searchable furniture (med cabinet, fridge, vending machine) with weighted,
config-driven loot tables, and a two-stage repairable sink (repair then gather
water). Data-driven registry, in-memory cooldowns/repair state with v2 CF hooks.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-18 21:11:55 +03:00

70 lines
1.1 KiB
C++

class CfgPatches
{
class YAInteraction
{
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] =
{
"DZ_Data",
"DZ_Scripts"
};
};
};
class CfgMods
{
class YAInteraction
{
dir = "YAInteraction";
picture = "";
action = "";
hideName = 1;
hidePicture = 1;
name = "YAInteraction";
credits = "drasikas";
author = "drasikas";
authorID = "0";
version = "1.0";
extra = 0;
type = "mod";
dependencies[] =
{
"Game",
"World",
"Mission"
};
// Script module registration. We only ship 4_World code in v1, but all three
// modules are declared so future hooks can drop into the correct layer without
// touching this file again.
class defs
{
class gameScriptModule
{
value = "";
files[] =
{
"YAInteraction/scripts/3_Game"
};
};
class worldScriptModule
{
value = "";
files[] =
{
"YAInteraction/scripts/4_World"
};
};
class missionScriptModule
{
value = "";
files[] =
{
"YAInteraction/scripts/5_Mission"
};
};
};
};
};