Hospital vending machines resolve to target.GetObject()==null, so they can't be detected or cleanly overridden. Ship sink + fridge + med cabinet (all working). VendingTable loot kept for future re-add / reuse on a detectable furniture. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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| 5_Mission/YAInteraction | ||